﻿using UnityEngine;
using System.Collections;

public class Controll : SingletonMonoBehaviour<Controll>
{

		public bool Jump{ get; set; }
		public bool Shot{ get; set; }

		// Use this for initialization
		void Start ()
		{
				Jump = false;
				Shot = false;
	
		}

		public void SetJump ()
		{
				Jump = true;
		}
		public void SetShot ()
		{
				Shot = true;
		}
	
		// Update is called once per frame
		void FixedUpdate ()
		{
				Jump = false;
				Shot = false;
		}
}
